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Old Dec 09, 2006, 12:58 AM // 00:58   #1
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Default Ravenheart Gloom (6 PPL run)

1) Mo/Me (605 SoA SB with Mantha of Resolve) - dont know about atributes
Matra of Resolve, Protective spirit, Spirit Bond, Shield of Absorption, Spell breaker, Essence Bond, Balthzar's Spirit, Blessed Aura
2) Mo/X - 16 on smiting, 15 on protection
Holy wrath, Retrebution, Vital blessing, Life Attunement, Signet of Judgement, Bane signet, Signet of rage, Rebirth
3) Mo/N - 16 on healing, 12 on divine, rest on blood
Succor, Watchful spirit, Mending, Signet of devotion, Blessed signet, Blood ritual, Purge signet, Rebirth
4) R/Mo - dont know about atributes
Quickenin Zephyr, Edge of extiction, Brambles, Serpent's quickness, rebirth (rest is your choice,but you can use this), Whirling defense, Lightbringer's gaze, Troll Urgent
5) SF nuker
6) SF nuker

All enchatements goes on Mo/Me (he takes a lot of dmg).

All stay back, and when there are left up to 4 enemy nuke them and smithe them

Here is nice screenshot (i was seeing this all the time )
http://img175.imageshack.us/my.php?image=gw001us9.jpg

Last edited by tmarosi; Dec 09, 2006 at 01:00 AM // 01:00..
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Old Dec 09, 2006, 01:09 AM // 01:09   #2
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Nerf DoA. It's too hard, players are leaving the game because of it. Anet has lost its mind. It's impossible. The mobs are unkillable. And all that...

Can this complete the entire quest, or is it just a farming build?
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Old Dec 09, 2006, 01:15 AM // 01:15   #3
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Quote:
Originally Posted by Antheus
Nerf DoA. It's too hard, players are leaving the game because of it. Anet has lost its mind. It's impossible. The mobs are unkillable. And all that...

Can this complete the entire quest, or is it just a farming build?
you can clear all area there and complete quest (just not rush)

if you are going for quest i would recommend first to clear area (watch out for patrols)
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Old Dec 09, 2006, 02:10 AM // 02:10   #4
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great , I will try to find people to make this build
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Old Dec 09, 2006, 03:07 AM // 03:07   #5
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3rd monk has no elite? why?
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Old Dec 09, 2006, 03:30 AM // 03:30   #6
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Quote:
Originally Posted by Nilator
3rd monk has no elite? why?
you dont need an elite all the time.....
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Old Dec 09, 2006, 04:19 AM // 04:19   #7
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to be clear, you're saying you beat ravenheart with this?
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Old Dec 09, 2006, 05:10 AM // 05:10   #8
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You.. beat.. ravenheart with 6 people? Wow..
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Old Dec 09, 2006, 05:45 AM // 05:45   #9
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That looks great! If anyone wants to run this and needs a ranger, just whisper me in game.

IGN: Rodan Kenritgyt
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Old Dec 09, 2006, 09:51 AM // 09:51   #10
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Quote:
Originally Posted by scrinner
You.. beat.. ravenheart with 6 people? Wow..
you could go with 4 ppl too...one ele less and one monk (then no smiting skills) but its a lot slower then (but more loot for you)
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Old Dec 10, 2006, 07:04 AM // 07:04   #11
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On monk 3 whats the 16 healing for? doesn't mending cap out @ 13 healing?
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Old Dec 10, 2006, 10:52 AM // 10:52   #12
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Does it matter?
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Old Dec 10, 2006, 12:58 PM // 12:58   #13
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Quote:
Originally Posted by Etrik
Does it matter?
it sure does, why sacrifise 75HP if it doesn't make any difference ?

mending breakpoint is indeed 13 healing, so a minor healing rune will do
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Old Dec 10, 2006, 04:08 PM // 16:08   #14
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Or he could put a rune on DF and up his blood magic instead of wasting extra into healing.
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Old Dec 10, 2006, 05:54 PM // 17:54   #15
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Quote:
Originally Posted by tmarosi
you could go with 4 ppl too...one ele less and one monk (then no smiting skills) but its a lot slower then (but more loot for you)
I've been able to do it with 4 people. Kill enemies that is; I haven't had time to play it through. It's a bit tough with heroes to get the positioning right though... XD

Edit: If you're stacking enchants BRING Dwayna's Kiss. It's like a 500 hp heal.

I also need to get my monk to DoA and try this... I'm figuring it's much easier to be the tank than the ranger when you're positioning.

Last edited by LoKi Foxfire; Dec 10, 2006 at 06:12 PM // 18:12..
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Old Dec 10, 2006, 08:04 PM // 20:04   #16
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Can you post full tactic? We died (2 extra sf) in the begining, and we don't know how to do it
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Old Dec 10, 2006, 10:02 PM // 22:02   #17
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If choosing to go with one monk, would you select the Mo/Me build straight up or combine the Mo/Me with some skills of the bonder?
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Old Dec 11, 2006, 10:31 AM // 10:31   #18
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I have completed the missions with this build (I believe I am its creator--- Quarx Mooncloak) but there are some problems with interrupts and sb.... even with mantra at 10, 14 divine, 14 prot, 635 health it is difficult but doable. I will keep working on the build. You need at least 5 as you cant take out the remaining torments without an ele. I will post fine tuned build as soon as I finish but I have 7 or 8 torment gemstones and 2 greens in last 2 days.... oh and I completed the missions. It can be done. If you want in whisper me. I am always working on it.
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Old Dec 11, 2006, 12:26 PM // 12:26   #19
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Quote:
Originally Posted by Antheus
Nerf DoA. It's too hard, players are leaving the game because of it.


This is like saying: "Somebody gave me a free(!) Ferrari, but I find it too hard to drive, so I quit driving cars alltogether."
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Old Dec 11, 2006, 06:58 PM // 18:58   #20
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Heres the complete build: Ive completed Gloom Run several times with this
1.
Mo/Me (the tank)
14 Divine 10+3+1
14 Prot 11+3
10 Inspiration

Skill Bar: Mantra of Resolve, Prot Spirit, Shield of Absorbtion, Spirit Bond, Spellbreaker, Balths Spirit, Essence Bond, Blessed Aura

Weapon: I use the cheap and effective Kephkets Refuge.

Armour: I use the armour from Shing Jea with a sup vigor, sup divine, sup prot and vitae runes---> 435 hp before smiter bonds you up and 600+ after (depending on his protection attribute level).

Take a few Candy Canes because after 2 deaths its hard to get DP back under control.

Summing up Strategy: You take the majority of the hits so just figure out the casting rhythm and don't worry about dying too much (it happens). The first group coming down the hill is tough. I call my energy on first cast always for br to keep energy regen. Try to pull 1 of the 4 groups before the others. Afterwards it is pretty much smooth sailing, but if you see a spawn of all earths and fleshes with no casters---STAY AWAY (update+melee+call of torment= way too many torments to handle). Make sure your mana is full and you have on mantra before casting SB (they can interrupt you all the way to 0). I usually follow the wall around and kill the groups as I see them appear. It is possible to take out first group and run for the cave though. Why the first group? To make sure that everyone understands what they have to do (jumpy eles and smiters.... basically just to make sure that everyone is comfortable). There is a part of the Gloom which is towards the gate to the Foundry which does have alot of patrols (6 or so). Who cares? You will and so will the rest of your group as it is tough to set yourself up in a spot where they can res you. Watch out for Abyssals and Meteor!! Dont tank big groups! Just go 1 by 1 and take them out. You will probably get a green drop here as well (or two).

The Cave: If you make it and have cleared out the Gloom beforehand this is the deciding moment. Res won't help you at all. Tank and cast and hope you dont get interrupted.

The Portal: Pretty simple but be careful about the spawns. Same thing tank and cast.

The Darkness: Go 1 at a time and they eventually turn into earth torments. More Green Drops.

2.
Mo/X (smiter bonder)
16 Smite 12+1+3
15 Prot 12+3

Skill Bar: Vital Blessing, Life Attunement, Holy Wrath, Retribution, Signet of Judgement, Purge Signet, Bane Signet, Rebirth

Weapon: Whatever

Armour: Whatever just put on smite scalp and superior smite rune and a superior prot rune.

Strategy: Bond up and stay back(just like in FoW and UW). In the end come up and help clean with signets. Do not change signet of judgement for shield of judgement!! You wont have any energy to cast except for when the tank dies. If you have to recast because you got killed, cast holy wrath last.

3.
Mo/N (bonds/br)
13 Healing *good point
15 Divine
rest in blood (7 or 8)

Skill Bar: Mending, Watchful Spirit, Succor, Holy Veil (or signet of devotion), Spellbreaker backup, Blessed Signet, Blood Ritual, Rebirth.

Weapon: Whatever--20% recharge is nice for sb

Armour: Just make sure you have the attribute points necessary.

Strategy: Bond up the tank. Each time before the tank goes in on a group hit him once or twice with br because casting take almost all his energy. Stay back as you have 0 offensive value. Hit the eles with br as well when they call for it. When the interrupts start coming spam sb on monk, but only if you can do it without aggroing the enemy.
Do the mending and the rest of the bonds do that much? I feel more comfortable with them on (you may think that it lowers your gem drop chances).

4.
R/mo (qz)
16 Wilderness 12+1+3
15 Beast mastery 12+3

Skill Bar: Quickening Zephyr, Serpents Quickness, Edge of Extinction, Brambles, Lacerate, Lighbringers Gaze, Purge Signet, Rebirth

Weapon: Staff for recharge

Armour: Whatever... just take scalp and superior runes.

Strategy: Keep up qz at all times. Without it the monk will definitely die as he cannot recast SB. Use EoE to help when the enemies approach their unavoidable deaths. When eles come in and start bombing the leftover cast brambles and lacerate for added damage. And then attack with lb gaze. Stay back most of the time and spam qz and serpents.

5&6.
2x E/mo (meteor/sf)

It is the basic SF/meteor with lightbringer gaze, purge signet and rebirth.

Strategy: Don't get jumpy! Stay back and don't aggro. The damage in the build doesn't revolve around you guys this time. But you are equally important because without the eles it's impossible to finish them all off. Wait for the tank to ping and come in for the kill. Take out the spirit torments (interrupts) then the mesmer torments and then the monks. Call for energy if needed. On the third quest (darkness) you will have to come in fast and bomb the hell out of them because the tank won't have enough energy to keep recasting due to minimal number of hits the deal on him. But stay away when they turn into earth torments as they will run wild on you.

Everyone must use purge signet to stop interrupts. But be careful about aggros!!!


** Is this a fixed 6 man build? Nope... u can take out 1 ele and possibly 1 monk ( drop the healing bonder *not the smite bonder*)but I'm gonna stick with 6.

You can also do foundry (positioning is tough) and maybe the city (haven't tried it yet) like this. I've been working on this in the Gloom since last monday.

Heroes can come but they are a pain and I'd rather share drops with real players anyways.

If you die on 1st group don't worry, that's the toughest one other than the cave.

I want to thank Narutoscryed for the original SoA build cause its all based on that. You da man.

Quarx Mooncloak

Last edited by bugsy3861; Dec 13, 2006 at 07:13 PM // 19:13..
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